It works by drawing a reference curve across a grid of points. Each point gets a line extending down from it. The lines on each row then act like ribs to form a lofting frame for a surface that mimics the longer ribbons of fabric in the sculpture shown below. The closer a point is to the reference curve, the more it is rotated upwards from its base point. This mimics the ripple effect seen in the sculpture that occurs along a linear "spine". Further exploration to match the sculpture more closely could look for ways of bending the ribs upward as well as increasing their angle.
In addition to the grid and reference curve, several modules of control are included that allow user input:
● A falloff control that modifies the rate of change of the effect as distance from the curve increases.
● An upper limit control that flattens out the top end of the ripple.
● A noise control that introduces random noise into the angles of the ribs to give a more organic look.
● A collision avoidance control that helps reduce the occurrence of surfaces intersecting each other.
● An upper limit control that flattens out the top end of the ripple.
● A noise control that introduces random noise into the angles of the ribs to give a more organic look.
● A collision avoidance control that helps reduce the occurrence of surfaces intersecting each other.
The inspirational work of Deepa Panchamia